Artefacts and Activities: A new challenge for science Centres Chris Boyle, 1996 Bruce Durie wrote in "Food for Thought" (Summer 1995) that suddenly science centres have attained acceptance, and that the practitioners could move from crusading for the good cause to "find another hill" to climb. Science centres have, in all those years, cemented a tradition of their own marked by a remarkable degree of conceptual purity. As we all saw at the conference last year Techniquest has perfected the model formulated almost 30 years ago at the Exploratorium in San Francisco. Science centre practitioners stood by their stand-alone interactive exhibits and their explainers. This purity was necessary, as they "shouted in the dark, pushing the rock uphill daily" (Durie). They saw themselves as an embattled folk, needing to consolidate and defend their identity, particularly as a real alternative to museums. Well, now that the fight is fought, and science centres can go off the defensive, what is the next step toward making science and technology accessible to everyone? It was in this light that the session "Artefacts vs. Activities" at last year's conference promised much. Perhaps science centres were willing to look back to museums for other tools to communicate their messages? All the speakers concentrated on the application of interactive elements within traditional museums. Of course this was to be expected, since our only experiences to date with this particular mix of media have come from museums. Ian Simmons explained in his talk how, if museums developing interactive exhibitions don't learn from the experiences of science centres and employ their methods, they will be very definitely "Shooting themselves in the foot". He spoke of the "conflict of cultures" between the two disciplines. In this he is certainly correct: Many of us are familiar with the difficult births of interactive displays within our traditional museums. It is clear that museums must approach the new communications technologies (of which hands-on exhibits are just one) with new and appropriate planning and maintenance strategies. However, this is only one element of an overhaul in museum thinking currently taking place as these institutions struggle to reassess their communication role in our complex technological society. A good example of this development was presented by Bhagwant Singh in his presentation of the public programmes at the Museum of Science and Industry in Manchester. With his example of organised activities within the museum, allowing physical access to the collections for specific target groups within the community, Bhagwant demonstrated how the approach normally associated with science centres, "dynamic and improvisational" (Simmons), can provide an interactive experience unique to museums. We were treated to a slide show of the Tekniska Museet in Stockholm in which Graziella Belloni gave us a taste of the mixed-media museum: Interactive exhibits and artefacts in the same gallery, each taking up a different aspect of the abstract communication aim. Sue Dale Tunnicliffe took this approach further with her talk dealing specifically with the display of animals. She introduced the concept of "minds-on", which must surely be our goal, whether stimulated by "hands-on", "eyes-on", or, for that matter, by any method. She emphasised the importance of all the senses in communicating about animals. The Science Museum in London has played a leading role in the integration of interactivity into traditionally artefact-oriented exhibitions. Initially with Launch Pad (1986), the science-centre-in- the-museum approach was tried. The then "unwieldy and problematic" (Simmons) linear process has been refined through long experience. Jo Graham presented their latest offering, things, during this session. The things gallery has a number of abstract aims and sets about communicating them with no holds barred. This means interactive exhibits, explainer/ guides, artefacts, activities, props and graphics. The different elements weave a contextual web around the idea under investigation, providing visitors with a number of different "ways in" to the material. Furthermore, with this approach there are no stand-alone exhibits. The different media provide conceptual links, allowing ideas to be seen in context. As an example, an idea can be seen in its physical form through an artifact, in its manufacturing context through graphics and AV, in its functional context through an interactive exhibit, and in its social context through activities which connect the idea to everyday life. As Ian Simmons suggested, traditional museums have had a lot to learn from the success of science centres, but lately they have been showing that they have learnt, and they are putting these ideas (however painfully) into practice. But what of science centres? What is that next hill to climb? Traditional museums have often been accused of "putting the artifact on a pedestal"; creating displays which awe visitors, and, these days we know that awe will not reliably promote access and understanding. Many science centres can be accused of the same thing in the way they present scientific phenomena stand-alone and out of context. Science is often presented as a collection of clean, true and solved physical facts. Just because visitors can manipulate the exhibits to entice the phenomena to work, does not necessarily stimulate an interest in science. Scientific endeavour is highly process-oriented, and in order to understand science, we believe it is necessary to see it in it's historical, economic, political and social context. Moreover, to interest our visitors in science we need to anchor the ideas which we display in their everyday experiences- in their context. Sue Dale Tunnicliffe quotes Falk and Dierking (1992) in her paper in order to make this point: 'Museum visitors must somehow perceive information before they can store it in memory. Under normal conditions, people pay attention to things that interest them. Their interests are determined by experiences, knowledge, and feelings. This is a classic feedback loop: People learn best those things that they already know about and interest them, and people are interested in those things that they learn best.' So, what is that next hill? Perhaps science centres could learn something from their museum cousins who are confronting the challenge to make science and technology accessible to their visitors using all available media. Perhaps now that the fight for recognition is largely won, we can stop looking to the Exploratorium in its San Francisco setting, and start looking outside our own doors for our own contexts. References Simmons, I. (1995). Shooting yourself in the Foot. Conference Paper, ECSITE 1995. Simmons, I. (1995). A Conflict of Cultures: Hands-on science centres in UK museums. in Pearce, S. New Research in Museum Studies. Publishing pending. Singh, B. (1995). Workshop on Artefacts vs. Activities. Conference Paper, ECSITE 1994. Tunnicliffe, S.D. (1995). What about animals. Conference Paper, ECSITE 1994. Hemming, K. (1995). about things. London, The Science Museum. Falk, J. and Dierking, L. (1992). The Museum Experience. Washington, DC., Whalesback Books.